I'm a experienced 3D Technical Artist driven by learning many steps of Game Development process. I work with Unreal Engine 4 since 2015, have advanced knowledge in Blueprints, Shaders, Lighting, State Machine, Physics, Optimization Tools, 3D Game Art (Props, Environment, Modular Environment), Skinning, Blendshapes and Software's (Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Marvelous Designer, Houdini). Published some of my creations into Unreal Marketplace, link is here: https://www.unrealengine.com/marketplace/profile/SvitchMark